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GM Tips: The Haunter From Beyond
The Haunter from the Beyond is the first in a series of adventures inspired by horror writers in the 19th and early 20th centuries. This is my firs...
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GM Tips: 13 Pines
I've always been fascinated by the Wendigo and skinwalker legends. Both are part of First Nations folklore. Skinwalkers originate with the Navajo w...
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GM Tips: Living in the After of Azothog
I actually wrote this adventure some years ago as a part of a contest run by a German Cthulhu fan group. It was fun to write and I later GMed it as...
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GM Tips: The Last Reichsritter
My grandfather was a part of the D-Day invasion, so I've always been interested in World War 2 as a setting.
This is one of the first One-Shot adv...
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GM Tips: Running a Game with Strangers
I've run a fair number of sessions at gaming cons, and more recently, using Roll20 with players I've never met before. Most players I meet are amaz...
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GM Tips: Clowns of Funland
Clowns of Funland is perhaps my favorite One-Shot RPG. I've both played and run the adventure and had a blast each time. Plus, there is a classic h...
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Why One-Shots versus a Campaign?
For the record, I love campaigns. That said, One-shots adventures allow you and your players to scratch and itch without committing to something lo...
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Alien the RPG: Ideal for One-Shot Adventures
The Alien franchise is one of my favorites, so I was excited when I heard Free League launched an Alien RPG. This setting and system are perfect fo...
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Night Witches: An Ideal One-Shot RPG
As a World War II history buff, I was excited to stumble upon the role-playing game Night Witches at a convention in 2019. This game focuses on the...
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Sources of Inspiration: YouTube Channels
I listen to a lot of podcasts on YouTube that are sources of inspiration or just enjoyable to listen to.
One of my favorites is Horror Babble. Nar...
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Top 10 GM Tips (Part 1)
I've come along way from being the thirteen-year-old who thought the GMs role was to kill the players. Over the years, I've developed some guidelin...
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